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Mega man legends hardcore gaming 101
Mega man legends hardcore gaming 101




mega man legends hardcore gaming 101

The pre-boss shutter door areas are longer than a single screen and have enemies inside, and are not merely continue point safe havens right before the upcoming boss. Health energy pick-ups come few and far between in many stages. Post-hit invincibility won’t save Mega Man from the instant death touch from spikes. Though many of the stages are rather short, the game predates most of the luxuries and fail-safe mechanisms that have become staples to the series. That game is also more difficult than its sequels.

mega man legends hardcore gaming 101

There aren’t even passwords to save progress, so every Robot Master has to be fought every single time the game is fired up. It’s rather pointless outside of bragging rights, since the game doesn’t track high scores and has no save function. Every selected stage lists the points earned for beating the boss, and it’s possible to re-battle each Robot Master or even fight through Wily’s Fortress over and over again. Enemies tend to drop tiny pellets that add to the score total more than any other pick-up in this title. Īnother element that was removed after the first game is the inclusion of a point-based score system, a holdover from Capcom’s arcade-centric days. He is one of Inafune’s favorite robots and the first original Mega Man character designed by him. They can destroy Mega Man in just three hits. Once turned villainous, he fires off Thunder Beams that zigzag vertically up and down as well as straight ahead. He’s perfect for generating electricity for power plants. Ī robot heavily inspired by American superheroes (his mask is stated to be modelled after Wolverine’s). The flame burning from the exhaust port on top of his head never goes out. Possibly one of the hardest of the original Robot Masters to take down due to his ability to whip up a flurry of Fire Storms. Ī walking incinerator made to burn flammable trash away. His orange mohawk is rather stylish, too. Originally created to handle explosives in aiding mining and Guts Man, he now uses his big black cartoonish Hyper Bombs he pulls out of hammerspace to make anything standing in his way go kablooey. He, Fire Man, and Elec Man are the first of many Robot Masters to be based on the traditional elements. Ī robot built for extreme sub-zero temperatures, this parka-clad boss skates gracefully on slick surfaces and breathes Ice Slashers capables of freezing anything in its tracks. He has a tendency to emerge in many Wily Fortresses in rebuilt forms in later games. Built to aid with constructions to reclaim land, he causes earthquakes whenever he lands from his jumps and tosses huge boulders at Mega Man with his Super Arm. The first in a long line of big guy Robot Masters. He flings his sharp boomerang-like Rolling Cutter weapon from his head at Mega Man whenever he’s not bouncing about.

mega man legends hardcore gaming 101

Robot MastersĪ rather dopey-looking lumberjack robot with with big handle-like ears and big cleaving scissors on top of his head made to slice through trees. All of the Robot Masters were conceived as having been co-created by a partnership by Light & Wily before the mad doctor stole them and reprogrammed them to serve him in his quest for world domination.

#Mega man legends hardcore gaming 101 series

The memory space limitations with a mere 1-megabit ROM meant the originally planned number of 8 main stages that would match the rest of the series were reduced to 6. The one major difference compared to its successors is the number of Robot Masters to fight. Aside from background tileset complexity, there’s little change in terms of the game’s aesthetics compared to many of the future titles. The fact of how much of Mega Man‘s graphical style, sound effects, and gameplay stuck with the franchise for over 7 years completely intact speaks volumes about the first game’s degree of perfection.






Mega man legends hardcore gaming 101